The Museum of Bad Art (MoBA) VR

 

 

The Museum of Bad Art (MoBA) VR

 

 

“Art too bad to ignore is now presented as a virtual museum experience that you definitely can’t ignore… it’s so bad that it just might be good…” 

A personal project in which the Museum of Bad Art is transformed into a VR museum experience.

Like the artworks themselves, all paintings are shown the the best worst way possible in a museum fit for their glory (hence the Comic Sans and Papyrus fonts). The design approach was inspired from Denise Scott Brown's Learning from Las Vegas.

“Art too bad to ignore is now presented as a virtual museum experience that you definitely can’t ignore… it’s so bad that it just might be good…” 

A personal project in which the Museum of Bad Art is transformed into a VR museum experience.

Like the artworks themselves, all paintings are shown the the best worst way possible in a museum fit for their glory (hence the Comic Sans and Papyrus fonts). The design approach was inspired from Denise Scott Brown's Learning from Las Vegas.

VRMoba



moba

 

A museum to properly showcase the world’s finest bad art
Anyone can visit the MoBA from anywhere, we’re always open!
Come to admire the art in this fine establishment
Submit your own art or interpretations for others to enjoy!

 

A museum to properly showcase the world’s finest bad art
Anyone can visit the MoBA from anywhere, we’re always open!
Come to admire the art in this fine establishment
Submit your own art or interpretations for others to enjoy!

VRmobA2
ALLISON

Scenography for the "Hive Five" VR exhibition

VRMoba4
VRMoBA3

Portfolio

IllustrationsWatercolors

Museum of Bad Art VRVirtual Reality

Pixel 2.0Game / Interaction Design

Operatic LivingAnimation / Projection

The Reality TheaterAnimation / Critical Design

 

Allison Crank © 2018 — VR & Interaction Designer   
Contact: info@allisoncrank.com