My design research project completed at the EPFL+ECAL lab for the Montreux Jazz Festival.
The VR application travels alongside a car that showcases the UNESCO-recognized Montreux Jazz festival archives. The VR storytelling gives users a sense of the festival, it's location and history in an immediate and playful way. The installation, called the Nina after Nina Simone, will travel around the world to various public settings.
The project was completed within the EPFL+ECAL lab and with the members of the Nina team. For more information, visit here.
My design research project completed at the EPFL+ECAL lab for the Montreux Jazz Festival.
The VR application travels alongside a car that showcases the UNESCO-recognized Montreux Jazz festival archives. The VR storytelling gives users a sense of the festival, it's location and history in an immediate and playful way. The installation, called the Nina after Nina Simone, will travel around the world to various public settings.
The project was completed within the EPFL+ECAL lab and with the members of the Nina team. For more information, visit here.
A large part of the concept revolved around creating a VR experience for public space, meaning that it needed to be immediately understandable and percievable to users with under 30 seconds as a large portion of viewers will only peek inside.
A large part of the concept revolved around creating a VR experience for public space, meaning that it needed to be immediately understandable and percievable to users with under 30 seconds as a large portion of viewers will only peek inside.
360 view of the Montreux environment without the interactive animations. Select 8K for best viewing.
For the application, we built a custom Oculus Rift setup to allow for easy handling in a public space (no need to strap on a headset) and for it to closely mimic a binocular (with a scrolling feature on the side) so users could zoom into and out of the environment with an interaction they already knew quite well. The setup also featured a mountain map of the key places in the virtual view so users could talk and point out places to instruct others where to look. The stand features two arms, so as to allow users to rest their elbows on it, to help support holding the device for longer periods of time.
For the application, we built a custom Oculus Rift setup to allow for easy handling in a public space (no need to strap on a headset) and for it to closely mimic a binocular (with a scrolling feature on the side) so users could zoom into and out of the environment with an interaction they already knew quite well. The setup also featured a mountain map of the key places in the virtual view so users could talk and point out places to instruct others where to look. The stand features two arms, so as to allow users to rest their elbows on it, to help support holding the device for longer periods of time.
Photo by Daniela & Tonatiuh / EPFL+ECAL Lab
Portfolio
Scene-o-Scope: VR for the Montreux Jazz FestivalVirtual Reality
Best Part of PossibilitiesVirtual Reality
IllustrationsWatercolors
Museum of Bad Art VRVirtual Reality
Pixel 2.0Game / Interaction Design
Portfolio Website for Maarten BaasWeb Design
Operatic LivingAnimation / Projection
VR Shopping Mall: the Reality Theatre VR ExperienceVirtual Reality
The Reality TheaterAnimation / Critical Design
200 Years: A Project with Maarten BaasAnimation / Production
Allison Crank © 2018 — VR & Interaction Designer
Contact: info@allisoncrank.com