Scene-o-scope

VIRTUAL REALITY / INSTALLATION
YEAR         DELIVERABLES
2018           CREATIVE DIRECTION
                  INTERACTION DESIGN
                  UX & CGI

Scene-o-scope

VIRTUAL REALITY / INSTALLATION
YEAR         DELIVERABLES
2018           CREATIVE DIRECTION
                  INTERACTION DESIGN
                  UX & CGI

A virtual reality application developed as part of the Nina, a travelling public installation for the Montreux Jazz UNESCO archives.The VR storytelling contextualizes the festival, it's unique location and rich history in an immediate and playful way.

To make the VR setup intuitive and autonomous, we re-designed it as a public binocular with a corresponding mountain map. From one vantage point, users can zoom into elements in the landscape and discover 8 interactive stories featuring historic content from the Montreux Jazz Festival photo archive.


A virtual reality application developed as part of the Nina, a travelling public installation for the Montreux Jazz UNESCO archives.The VR storytelling contextualizes the festival, it's unique location and rich history in an immediate and playful way.

To make the VR setup intuitive and autonomous, we re-designed it as a public binocular with a corresponding mountain map. From one vantage point, users can zoom into elements in the landscape and discover 8 interactive stories featuring historic content from the Montreux Jazz Festival photo archive.

Scene-o-scope was my MAS thesis project at EPFL. In preparation for this application, we conducted a 6-month research project on case studies and UX for VR. We also prototyped and conducted UX tests on several VR scenarios. The Scene-o-scope was validated with UX tests in collaboration with the psychology department at the University of Fribourg. Please contact me if your interested in reading my thesis and/or to see the results and findings.
Scene-o-scope was my MAS thesis project at EPFL. In preparation for this application, we conducted a 6-month research project on case studies and UX for VR. We also prototyped and conducted UX tests on several VR scenarios. The Scene-o-scope was validated with UX tests in collaboration with the psychology department at the University of Fribourg. Please contact me if your interested in reading my thesis and/or to see the results and findings.
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The custom VR setup allows for easy handling in public space and for it to closely mimic a binocular (with a scrolling feature on the side) so users could zoom into and out of the environment with a familiar interaction.

The setup also featured a mountain map of the key places in the virtual view so users could talk and point out places to instruct others where to look. The stand has two arms, allowing users to rest their elbows on it.
The custom VR setup allows for easy handling in public space and for it to closely mimic a binocular (with a scrolling feature on the side) so users could zoom into and out of the environment with a familiar interaction.

The setup also featured a mountain map of the key places in the virtual view so users could talk and point out places to instruct others where to look. The stand has two arms, allowing users to rest their elbows on it.
A large part of the concept revolved around creating a VR experience for public space, meaning that it needed to be immediately understandable and percievable to users with under 30 seconds as a large portion of viewers will only peek inside. The diagrams below show the app logic.
The concept revolved around creating a VR experience for public space, meaning that it had to be immediately understandable and percievable to users in under 30 seconds as a large portion of the viewers will only peek inside.
The diagrams below show the app logic.
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CREDITS
Work developed at the EPFL+ECAL Lab

Creative Direction & Production Allison Crank & Tommaso Colombo
Engineers Delphine Ribes & Yves Kalberer
Scenography Béatrice Durandard
Photography ©Daniela & Tonatiuh

Allison Crank © 2019 — info@allisoncrank.com