The project was a part of a research on the future of retail and shopping where e-commerce, physical stores, machine-learning, gaming and theatrical public life come to life. The store experience uses new technologies such as hyper-customization to bring back values we lost with mass production. Like in the 1800s when you would go to your own hatter or dressmaker and design your own unique items together.
The project was a part of a research on the future of retail and shopping where e-commerce, physical stores, machine-learning, gaming and theatrical public life come to life. The store experience uses new technologies such as hyper-customization to bring back values we lost with mass production. Like in the 1800s when you would go to your own hatter or dressmaker and design your own unique items together.